Category Archives: 3D graphics

The need for speed II

How to trail brake, Motor magazine, May 2009

Another (slightly more detailed) trail braking illo, this time for Motor magazine in Australia.

In this version our driver wears the classic Converse Chuck Taylor All-Stars.

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Filed under 3D graphics, Instructional, Motoring

How to drift

How to drift

How to drift, Motor magazine, February 2009Another illustration for Motor magazine in Australia.

The white car illustrates the “skando (Scandinavian) flick” rally technique, which involves steering away from the corner then turning in.

The blue car shows the technique for using a handbrake, or “the pro-drifter’s joystick”. Click here for more info.

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How to take an apex (in a Ferrari F430)

200811_motor3

Cornering and Understeer, Motor magazine, November 2009This illustration for Motor magazine was my first experiences using 3D software (the marvellous Google Sketchup) to create an illustration.

I was given some reference material and asked to illustrate the racing line around a corner (this route minimizes time spent in the corner, while maintaining speed).

The green arrow represents the correct racing line, the red one shows the way to the ditch.

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Filed under 3D graphics, Motoring